Ah, those silly dwarves. They haven’t got a whole lot of heroic lore figures, or a tragic backstory, and they spend most of their time appearing like the stereotypical exhausting-drinking, mining, vaguely Scottish dwarves of mythology. So it’s good that their story gets fleshed out slightly extra on this quest — though it requires you to enter (shudder) Blackrock Depths.
It is said that reminiscence relies on recognizable shapes. Video games, which require players to interpret a lot of information shortly, have their very own tips to benefit from that. Valve, as an illustration, is well known among designers for the way it used shade, silhouettes and lighting to its advantage when building Staff Fortress 2. King recognizes this as nicely. “We did not wish to lose essential silhouettes within the trilogy that had been established by the unique games,” said King. “We all know that many individuals will consciously or subconsciously remember things of this nature.”
When EVE was young, development targeted on helping players to do what they needed to. When players started forming advert-hoc alliances, CCP introduced formal alliances. When players began using secure Shipping Containers and logged off industrial pilots as provide depots in deep area, CCP launched modular starbases. Somewhere along the road, this changed and CCP started cultivating an adversarial relationship with the EVE playerbase on a strategic stage. EVE players have shown little enthusiasm for Incarna, EVE Gate, and different current projects, and CCP’s response has been to try to force players to use them.